Use a Status Buff that improves its ability to smash things or take hits so it can keep smashing for longer.Throw something (usually either a rock or an opponent) to smash the enemy.Smash in a wide area, hitting multiple targets, either via Spin Attack or a Ground Pound.Smash the enemy extra hard, delivering increased damage or staggering the opponent.If there actually is any variety in their attacks, don't expect anything fancy like magic, status effects, healing or acrobatic dodging and jumping none of their abilities extend beyond these approximately five forms (all similar enough that you'd hardly notice if an A.I.Against less durable characters, they might be an Instakill Mook. Considerable (if not threatening) amount of damage, applied even through its weakest attack (if applicable).Smash Mooks rarely, if ever, have any real ability to dodge or minimize attacks, and instead rely on their health pools and defenses to soak up punishment. Great durability - either through an unusually high HP count, unusually high defense, being Immune to Flinching, Regenerating Health, or any combination thereof.You encounter this enemy, you can expect these traits. What sets these apart from most enemies, whether regular enemies, Goddamned Bats, bosses, or a Boss in Mook Clothing, is the lack of variety and reasonable challenge in spite of this - these characters tend to be extremely tough and hit like trucks, so that despite simple and predictable attacks they'll still take a lot of work to bring down. It may be a major threat, or a minor one, but they all fight the same way, smashing, smashing, and more smashing. You can expect few, if any, fancy tricks when fighting it. All it does is direct attacks without any real strategy. The Smash Mook is the most single-minded enemy in the history of gaming (either Tabletop or Video Games).
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